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Godot 2.1.4 已发布,Godot 是一款功能强大的跨平台游戏引擎,可以通过统一的界面创建 2D 和 3D 游戏。它提供了一套全面的常用工具,使用户可以专注于制作游戏。游戏可以一键导出到多个平台,包括常用的桌面平台(Linux、Mac OSX、Windows)、移动平台(Android、iOS)和基于 Web 的(HTML5)平台。
该版本包含大量修复和改进,请查看 发布说明 。
AlexHolly (2): fix missing DEFVAL fix dummy rasterizer AlexHoratio (1): Fixed #8526, popup menu width now responds to submenu icon Andrea Faulds (2): Scene importer: add -rigidonly flag for empties (fixes #8430) Add double-sided flag to SpriteBase3D (fixes #8007) Andreas Haas (17): Core: fix possible memory leaks. Fix warning message when EditorPlugin script is not in tool mode. Tree: Ability to add tooltips to TreeItem buttons. Tree: Clear search string on selection. Project Settings: Use capitalized properties. Editor: Make "open 2d/3d/script editor" shortcuts configurable. EditorSettings: Default game window placement to Centered. X11: Turn warning about not finding cursor theme into verbose output. Script create diag: Show extensions for currently selected language only. Animation Editor: Fix trying to stop playback without player. Bindings: Fix Object::get_meta return type. TileMap: Fix infinite loop when trying to bucket-delete empty tiles. InputDefault: Fix joypad actions when axis quickly changes direction. TextEdit: Moving between words now works across lines. TextEdit: Fix line padding. SceneTreeEditor: Fix node_selected signal emission. TextEdit: Copy whole line if not having selection. ……
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