2017年8月30日星期三

Godot 2.1.4 发布,功能强大的跨平台游戏引擎


Linuxeden 开源社区 --Godot
Godot

Godot 2.1.4 已发布,Godot 是一款功能强大的跨平台游戏引擎,可以通过统一的界面创建 2D 和 3D 游戏。它提供了一套全面的常用工具,使用户可以专注于制作游戏。游戏可以一键导出到多个平台,包括常用的桌面平台(Linux、Mac OSX、Windows)、移动平台(Android、iOS)和基于 Web 的(HTML5)平台。

该版本包含大量修复和改进,请查看 发布说明

AlexHolly (2):
      fix missing DEFVAL
      fix dummy rasterizer

AlexHoratio (1):
      Fixed #8526, popup menu width now responds to submenu icon

Andrea Faulds (2):
      Scene importer: add -rigidonly flag for empties (fixes #8430)
      Add double-sided flag to SpriteBase3D (fixes #8007)

Andreas Haas (17):
      Core: fix possible memory leaks.
      Fix warning message when EditorPlugin script is not in tool mode.
      Tree: Ability to add tooltips to TreeItem buttons.
      Tree: Clear search string on selection.
      Project Settings: Use capitalized properties.
      Editor: Make "open 2d/3d/script editor" shortcuts configurable.
      EditorSettings: Default game window placement to Centered.
      X11: Turn warning about not finding cursor theme into verbose output.
      Script create diag: Show extensions for currently selected language only.
      Animation Editor: Fix trying to stop playback without player.
      Bindings: Fix Object::get_meta return type.
      TileMap: Fix infinite loop when trying to bucket-delete empty tiles.
      InputDefault: Fix joypad actions when axis quickly changes direction.
      TextEdit: Moving between words now works across lines.
      TextEdit: Fix line padding.
      SceneTreeEditor: Fix node_selected signal emission.
      TextEdit: Copy whole line if not having selection.
……

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